As we have dicussed in the last article, Backgammon is a game of skill and luck. The goal is to move your checkers safely around the board to your inside board and at the same time your opponent moves their chips toward their inner board in the opposite direction. With opposing player pieces heading in opposite directions there is going to be conflict and the requirement for specific strategies at particular times. Here are the 2 final Backgammon plans to round out your game.

The Priming Game Tactic

If the aim of the blocking strategy is to slow down the opponent to move his checkers, the Priming Game tactic is to absolutely block any activity of the opposing player by assembling a prime – ideally 6 points in a row. The opponent’s pieces will either get hit, or end up in a battered position if he/she ever tries to escape the wall. The trap of the prime can be established anyplace between point two and point 11 in your game board. After you’ve successfully constructed the prime to prevent the movement of your competitor, the opponent does not even get to roll the dice, and you shift your checkers and toss the dice yet again. You will be a winner for sure.

The Back Game Technique

The goals of the Back Game strategy and the Blocking Game plan are similar – to harm your opponent’s positions in hope to better your chances of succeeding, however the Back Game tactic relies on different techniques to achieve that. The Back Game plan is frequently used when you are far behind your opponent. To compete in Backgammon with this strategy, you need to control two or more points in table, and to hit a blot (a single piece) late in the game. This plan is more complex than others to employ in Backgammon seeing as it needs careful movement of your chips and how the checkers are relocated is partly the outcome of the dice toss.