As we dicussed in the last article, Backgammon is a game of talent and luck. The aim is to shift your checkers safely around the game board to your inner board while at the same time your opposition shifts their checkers toward their inside board in the opposing direction. With opposing player pieces heading in opposite directions there is going to be conflict and the requirement for particular strategies at specific instances. Here are the last two Backgammon plans to complete your game.

The Priming Game Tactic

If the aim of the blocking tactic is to hamper the opponents ability to move their checkers, the Priming Game strategy is to completely stop any activity of the opponent by assembling a prime – ideally 6 points in a row. The opponent’s chips will either get hit, or end up in a bad position if she at all attempts to escape the wall. The trap of the prime can be setup anywhere between point 2 and point 11 in your game board. As soon as you’ve successfully assembled the prime to prevent the activity of your competitor, your opponent does not even get a chance to roll the dice, and you shift your chips and roll the dice yet again. You will win the game for sure.

The Back Game Technique

The objectives of the Back Game strategy and the Blocking Game technique are very similar – to hinder your competitor’s positions in hope to better your chances of winning, however the Back Game technique utilizes alternate tactics to do that. The Back Game plan is generally utilized when you’re far behind your competitor. To play Backgammon with this tactic, you need to hold two or more points in table, and to hit a blot (a single checker) late in the game. This tactic is more difficult than others to employ in Backgammon because it requires careful movement of your checkers and how the pieces are moved is partly the outcome of the dice roll.