As we dicussed in the previous article, Backgammon is a game of ability and luck. The goal is to move your pieces safely around the game board to your inner board and at the same time your opponent moves their chips toward their home board in the opposing direction. With competing player checkers moving in opposing directions there is going to be conflict and the requirement for particular strategies at specific instances. Here are the two final Backgammon tactics to round out your game.
The Priming Game Strategy
If the aim of the blocking strategy is to hamper the opponents ability to move their pieces, the Priming Game plan is to absolutely barricade any activity of the opposing player by building a prime – ideally 6 points in a row. The opponent’s checkers will either get bumped, or result a damaged position if she ever attempts to escape the wall. The trap of the prime can be built anyplace between point two and point 11 in your half of the board. After you have successfully constructed the prime to prevent the movement of your competitor, the opponent does not even get a chance to roll the dice, that means you move your checkers and roll the dice yet again. You will win the game for sure.
The Back Game Plan
The aims of the Back Game tactic and the Blocking Game plan are similar – to hinder your opponent’s positions hoping to boost your chances of succeeding, but the Back Game strategy uses different techniques to achieve that. The Back Game plan is commonly utilized when you’re far behind your competitor. To participate in Backgammon with this technique, you need to hold two or more points in table, and to hit a blot late in the game. This tactic is more difficult than others to employ in Backgammon seeing as it requires careful movement of your checkers and how the checkers are moved is partly the outcome of the dice roll.
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