As we dicussed in the previous article, Backgammon is a game of talent and luck. The goal is to shift your checkers safely around the board to your home board while at the same time your opponent moves their pieces toward their inside board in the opposing direction. With competing player checkers shifting in opposing directions there is going to be conflict and the requirement for particular strategies at particular instances. Here are the two final Backgammon plans to complete your game.

The Priming Game Plan

If the goal of the blocking plan is to hamper the opponents ability to shift his chips, the Priming Game strategy is to completely barricade any movement of the opposing player by constructing a prime – ideally 6 points in a row. The opponent’s chips will either get hit, or result a battered position if he at all tries to leave the wall. The trap of the prime can be established anyplace between point 2 and point 11 in your half of the board. Once you have successfully constructed the prime to prevent the activity of the competitor, your competitor doesn’t even get a chance to roll the dice, and you shift your chips and toss the dice again. You’ll win the game for sure.

The Back Game Tactic

The goals of the Back Game plan and the Blocking Game plan are very similar – to harm your competitor’s positions in hope to boost your odds of winning, however the Back Game strategy uses alternate techniques to do that. The Back Game technique is often used when you are far behind your competitor. To play Backgammon with this strategy, you have to control two or more points in table, and to hit a blot (a single checker) late in the game. This strategy is more challenging than others to employ in Backgammon because it needs careful movement of your checkers and how the pieces are relocated is partially the outcome of the dice roll.