As we have dicussed in the previous article, Backgammon is a casino game of skill and luck. The goal is to shift your checkers safely around the board to your inside board while at the same time your opposition shifts their checkers toward their inner board in the opposite direction. With competing player chips heading in opposite directions there is bound to be conflict and the requirement for specific techniques at particular times. Here are the 2 final Backgammon plans to round out your game.

The Priming Game Tactic

If the purpose of the blocking plan is to hamper the opponents ability to shift their checkers, the Priming Game tactic is to absolutely stop any activity of the opponent by creating a prime – ideally 6 points in a row. The opponent’s chips will either get bumped, or end up in a battered position if he ever tries to escape the wall. The ambush of the prime can be established anywhere between point 2 and point 11 in your board. After you have successfully built the prime to prevent the activity of your opponent, your competitor doesn’t even get a chance to toss the dice, that means you move your pieces and toss the dice yet again. You’ll be a winner for sure.

The Back Game Plan

The goals of the Back Game tactic and the Blocking Game tactic are very similar – to hinder your opponent’s positions with hope to boost your odds of winning, however the Back Game strategy utilizes seperate tactics to achieve that. The Back Game technique is generally employed when you are far behind your opponent. To play Backgammon with this technique, you need to hold 2 or more points in table, and to hit a blot late in the game. This strategy is more complex than others to use in Backgammon because it needs careful movement of your chips and how the pieces are moved is partially the outcome of the dice toss.