In exceptionally general terms, there are 3 chief tactics employed. You must be able to hop between tactics almost instantly as the course of the game unfolds.
The Blockade
This consists of creating a 6-thick wall of checkers, or at a minimum as thick as you might achieve, to lock in your competitor’s checkers that are located on your 1-point. This is deemed to be the most acceptable procedure at the start of the match. You can build the wall anyplace within your eleven-point and your 2-point and then shift it into your home board as the match continues.
The Blitz
This is comprised of closing your home board as quick as as you can while keeping your opposer on the bar. i.e., if your challenger rolls an early two and moves one checker from your 1-point to your three-point and you then toss a five-five, you are able to play 6/1 6/1 8/3 8/3. Your opponent is now in big-time trouble taking into account that they have two pieces on the bar and you have closed half your inside board!
The Backgame
This tactic is where you have two or more pieces in your opponent’s inner board. (An anchor is a position consisting of at least 2 of your checkers.) It would be played when you are decidedly behind as this strategy greatly improves your opportunities. The strongest places for anchors are towards your competitor’s lower points and either on abutting points or with a single point in between. Timing is important for an effectual backgame: after all, there’s no reason having 2 nice anchor spots and a complete wall in your own inner board if you are then required to break apart this straight away, while your competitor is getting their pieces home, taking into account that you do not have any other extra checkers to shift! In this situation, it’s more tolerable to have checkers on the bar so that you might preserve your position until your competitor gives you an opportunity to hit, so it may be a great idea to attempt and get your opposer to hit them in this situation!
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