As we dicussed in the previous article, Backgammon is a casino game of ability and pure luck. The goal is to move your pieces safely around the board to your inner board while at the same time your opponent shifts their chips toward their inner board in the opposing direction. With opposing player checkers moving in opposite directions there is bound to be conflict and the requirement for particular tactics at specific times. Here are the last 2 Backgammon tactics to finish off your game.

The Priming Game Plan

If the purpose of the blocking plan is to hamper the opponents ability to move her checkers, the Priming Game tactic is to absolutely stop any activity of the opposing player by creating a prime – ideally 6 points in a row. The opponent’s pieces will either get bumped, or end up in a bad position if he ever tries to escape the wall. The ambush of the prime can be established anywhere between point two and point 11 in your half of the board. As soon as you have successfully built the prime to prevent the movement of your opponent, your competitor doesn’t even get to toss the dice, and you move your checkers and roll the dice yet again. You’ll be a winner for sure.

The Back Game Plan

The goals of the Back Game technique and the Blocking Game technique are very similar – to hurt your opponent’s positions in hope to improve your chances of succeeding, but the Back Game plan utilizes alternate tactics to achieve that. The Back Game plan is frequently employed when you’re far behind your competitor. To play Backgammon with this strategy, you have to hold 2 or more points in table, and to hit a blot (a single checker) late in the game. This plan is more complex than others to employ in Backgammon seeing as it requires careful movement of your checkers and how the pieces are moved is partially the result of the dice roll.