As we have dicussed in the last article, Backgammon is a casino game of ability and good luck. The goal is to move your checkers safely around the game board to your inside board and at the same time your opponent shifts their checkers toward their home board in the opposite direction. With opposing player chips heading in opposing directions there is bound to be conflict and the requirement for specific strategies at specific instances. Here are the last two Backgammon plans to finish off your game.

The Priming Game Tactic

If the goal of the blocking tactic is to slow down the opponent to shift their chips, the Priming Game strategy is to completely barricade any movement of the opposing player by creating a prime – ideally 6 points in a row. The competitor’s checkers will either get hit, or result a damaged position if he at all attempts to leave the wall. The ambush of the prime can be established anyplace between point two and point 11 in your half of the board. After you have successfully constructed the prime to stop the movement of the opponent, your competitor doesn’t even get a chance to roll the dice, that means you move your checkers and roll the dice again. You’ll win the game for sure.

The Back Game Plan

The aims of the Back Game technique and the Blocking Game plan are very similar – to hinder your opponent’s positions in hope to improve your chances of succeeding, however the Back Game technique relies on alternate techniques to do that. The Back Game strategy is generally used when you’re far behind your opponent. To participate in Backgammon with this strategy, you need to control 2 or more points in table, and to hit a blot (a single piece) late in the game. This strategy is more difficult than others to employ in Backgammon because it needs careful movement of your checkers and how the pieces are relocated is partly the result of the dice toss.