In exceptionally general terms, there are 3 chief tactics employed. You need to be agile enough to switch game plans quickly as the course of the game unfolds.
The Blockade
This comprises of assembling a 6-deep wall of checkers, or at a minimum as thick as you might achieve, to lock in the competitor’s pieces that are on your 1-point. This is judged to be the most adequate procedure at the begining of the match. You can create the wall anyplace within your eleven-point and your 2-point and then shift it into your home board as the game continues.
The Blitz
This consists of closing your home board as quick as possible while keeping your challenger on the bar. i.e., if your competitor tosses an early 2 and moves one checker from your 1-point to your 3-point and you then roll a five-five, you are able to play six/one 6/1 eight/three eight/three. Your opposer is then in serious trouble because they have two checkers on the bar and you have locked half your inner board!
The Backgame
This course of action is where you have 2 or higher pieces in your opponent’s inner board. (An anchor spot is a position filled by at a minimum two of your checkers.) It needs to be employed when you are significantly behind as it greatly improves your circumstances. The better locations for anchors are close to your opponent’s lower points and also on adjoining points or with a single point in between. Timing is integral for an effective backgame: besides, there’s no reason having 2 nice anchors and a complete wall in your own home board if you are then forced to break up this right away, while your competitor is moving their checkers home, taking into account that you do not have any other extra checkers to move! In this case, it is more tolerable to have checkers on the bar so that you might preserve your position until your competitor gives you a chance to hit, so it can be a good idea to attempt and get your opposer to hit them in this situation!
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