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In extraordinarily general terms, there are 3 fundamental plans employed. You want to be able to hop between game plans almost instantly as the action of the game unfolds.

The Blockade

This is comprised of building a 6-deep wall of checkers, or at a minimum as deep as you can manage, to block in your opponent’s checkers that are on your 1-point. This is judged to be the most acceptable course of action at the start of the game. You can build the wall anyplace within your 11-point and your two-point and then shift it into your home board as the game progresses.

The Blitz

This consists of closing your home board as quickly as possible while keeping your competitor on the bar. For example, if your competitor tosses an early two and moves one piece from your 1-point to your three-point and you then toss a five-five, you are able to play 6/1 6/1 8/3 eight/three. Your opposer is now in serious dire straits considering that they have two checkers on the bar and you have locked half your home board!

The Backgame

This strategy is where you have two or more checkers in your competitor’s inner board. (An anchor spot is a point consisting of at a minimum two of your checkers.) It needs to be employed when you are extremely behind as this plan greatly improves your opportunities. The best locations for anchor spots are near your opponent’s smaller points and either on abutting points or with one point in between. Timing is critical for an effectual backgame: besides, there is no point having 2 nice anchor spots and a complete wall in your own home board if you are then required to break down this right away, while your challenger is shifting their pieces home, considering that you do not have other additional pieces to shift! In this situation, it is better to have checkers on the bar so that you are able to maintain your position up until your opposer gives you a chance to hit, so it may be an excellent idea to attempt and get your challenger to hit them in this case!