In exceptionally simple terms, there are 3 chief plans used. You must be able to hop between techniques instantly as the course of the game unfolds.
The Blockade
This comprises of creating a 6-deep wall of checkers, or at a minimum as deep as you are able to achieve, to barricade in the competitor’s checkers that are located on your 1-point. This is judged to be the most suitable procedure at the start of the game. You can create the wall anywhere within your eleven-point and your two-point and then move it into your home board as the match progresses.
The Blitz
This consists of locking your home board as quick as possible while keeping your opposer on the bar. e.g., if your competitor tosses an early two and shifts one piece from your one-point to your 3-point and you then roll a five-five, you will be able to play 6/1 6/1 eight/three eight/three. Your opponent is then in serious trouble since they have two pieces on the bar and you have locked half your home board!
The Backgame
This strategy is where you have 2 or more checkers in your competitor’s inner board. (An anchor is a point occupied by at a minimum two of your checkers.) It should be employed when you are decidedly behind as this action much improves your opportunities. The best locations for anchors are near your competitor’s lower points and also on adjacent points or with a single point separating them. Timing is integral for a competent backgame: after all, there is no reason having 2 nice anchor spots and a solid wall in your own home board if you are then required to break apart this straight away, while your challenger is moving their checkers home, owing to the fact that you don’t have any other extra pieces to shift! In this situation, it is more tolerable to have pieces on the bar so that you can maintain your position up till your opposer provides you an opportunity to hit, so it can be a great idea to try and get your opposer to hit them in this case!
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