[ English ]

In extraordinarily simple terms, there are 3 fundamental plans employed. You must be agile enough to hop between strategies almost instantly as the course of the game unfolds.

The Blockade

This is comprised of assembling a 6-deep wall of checkers, or at least as deep as you can achieve, to block in the competitor’s pieces that are located on your 1-point. This is judged to be the most adequate procedure at the begining of the game. You can build the wall anywhere within your eleven-point and your 2-point and then shift it into your home board as the game progresses.

The Blitz

This is composed of closing your home board as quickly as possible while keeping your opponent on the bar. e.g., if your competitor tosses an early 2 and shifts one piece from your 1-point to your three-point and you then toss a 5-5, you are able to play six/one six/one eight/three eight/three. Your opposer is then in serious difficulty taking into account that they have 2 pieces on the bar and you have closed half your inside board!

The Backgame

This tactic is where you have two or higher checkers in your competitor’s inner board. (An anchor spot is a position occupied by at a minimum two of your checkers.) It must be used when you are significantly behind as it greatly improves your opportunities. The strongest places for anchors are towards your opponent’s smaller points and either on adjacent points or with one point in between. Timing is essential for a powerful backgame: at the end of the day, there is no point having two nice anchor spots and a solid wall in your own home board if you are then required to break up this straight away, while your challenger is getting their checkers home, considering that you do not have any other additional pieces to move! In this situation, it’s more favorable to have pieces on the bar so that you are able to maintain your position up till your opponent provides you a chance to hit, so it will be an excellent idea to attempt and get your challenger to hit them in this situation!