[ English ]

In exceptionally simple terms, there are 3 fundamental strategies used. You want to be able to switch game plans instantly as the action of the game unfolds.

The Blockade

This involves assembling a 6-thick wall of pieces, or at least as deep as you might manage, to barricade in the opponent’s pieces that are located on your 1-point. This is considered to be the most suitable strategy at the begining of the match. You can build the wall anywhere within your eleven-point and your two-point and then shuffle it into your home board as the game continues.

The Blitz

This consists of closing your home board as quick as as you can while keeping your competitor on the bar. e.g., if your challenger tosses an early 2 and moves one checker from your one-point to your 3-point and you then roll a 5-5, you are able to play 6/1 6/1 8/3 8/3. Your competitor is then in serious dire straits due to the fact that they have 2 pieces on the bar and you have locked half your home board!

The Backgame

This plan is where you have two or higher pieces in your competitor’s inner board. (An anchor is a position occupied by at a minimum two of your pieces.) It would be played when you are extremely behind as it much improves your circumstances. The better places for anchor spots are close to your opponent’s lower points and also on abutting points or with one point in between. Timing is important for an effectual backgame: after all, there’s no point having 2 nice anchor spots and a solid wall in your own home board if you are then required to break down this right away, while your opponent is getting their checkers home, because you do not have any other spare pieces to shift! In this situation, it’s more favorable to have checkers on the bar so that you might maintain your position until your competitor provides you a chance to hit, so it will be an excellent idea to try and get your opponent to get them in this case!