In extraordinarily general terms, there are three fundamental tactics used. You must be agile enough to hop between game plans quickly as the course of the match unfolds.
The Blockade
This consists of creating a 6-deep wall of checkers, or at least as thick as you can manage, to lock in your competitor’s pieces that are on your 1-point. This is judged to be the most adequate procedure at the start of the game. You can assemble the wall anywhere within your eleven-point and your 2-point and then shift it into your home board as the game continues.
The Blitz
This is comprised of locking your home board as fast as possible while keeping your opponent on the bar. e.g., if your challenger tosses an early 2 and shifts one piece from your 1-point to your 3-point and you then toss a 5-5, you will be able to play six/one 6/1 8/3 eight/three. Your competitor is now in big-time dire straits taking into account that they have two checkers on the bar and you have locked half your inside board!
The Backgame
This plan is where you have 2 or more checkers in your competitor’s home board. (An anchor is a point occupied by at a minimum 2 of your checkers.) It should be employed when you are decidedly behind as it much improves your circumstances. The better locations for anchor spots are near your opponent’s lower points and either on adjoining points or with a single point in between. Timing is critical for an effectual backgame: after all, there’s no reason having two nice anchor spots and a solid wall in your own inner board if you are then required to break apart this right away, while your challenger is getting their checkers home, owing to the fact that you don’t have any other additional checkers to shift! In this situation, it is more favorable to have pieces on the bar so that you can maintain your position up until your opposer provides you an opportunity to hit, so it will be a good idea to try and get your opposer to get them in this case!
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