As we have dicussed in the last article, Backgammon is a game of talent and luck. The aim is to move your chips safely around the board to your home board while at the same time your opponent moves their checkers toward their inner board in the opposite direction. With opposing player checkers heading in opposite directions there is bound to be conflict and the requirement for specific tactics at particular instances. Here are the last two Backgammon strategies to finish off your game.
The Priming Game Plan
If the purpose of the blocking tactic is to slow down the opponent to shift their chips, the Priming Game tactic is to completely stop any activity of the opposing player by creating a prime – ideally 6 points in a row. The opponent’s checkers will either get bumped, or end up in a damaged position if he ever attempts to escape the wall. The trap of the prime can be built anywhere between point 2 and point 11 in your game board. Once you’ve successfully constructed the prime to block the activity of the opponent, your opponent does not even get a chance to roll the dice, that means you shift your checkers and toss the dice again. You’ll win the game for sure.
The Back Game Plan
The aims of the Back Game plan and the Blocking Game strategy are very similar – to harm your opponent’s positions with hope to better your odds of winning, but the Back Game tactic uses different techniques to do that. The Back Game technique is often utilized when you’re far behind your competitor. To participate in Backgammon with this strategy, you need to hold two or more points in table, and to hit a blot late in the game. This tactic is more complex than others to use in Backgammon seeing as it requires careful movement of your checkers and how the chips are moved is partly the outcome of the dice toss.
Comments