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As we have dicussed in the previous article, Backgammon is a game of ability and pure luck. The aim is to shift your pieces safely around the board to your inside board and at the same time your opposition shifts their chips toward their home board in the opposing direction. With opposing player checkers heading in opposing directions there is bound to be conflict and the requirement for particular strategies at particular instances. Here are the last 2 Backgammon plans to round out your game.

The Priming Game Tactic

If the goal of the blocking plan is to slow down the opponent to move his checkers, the Priming Game strategy is to completely stop any activity of the opposing player by creating a prime – ideally 6 points in a row. The competitor’s checkers will either get hit, or end up in a battered position if he/she ever attempts to escape the wall. The ambush of the prime can be established anyplace between point two and point eleven in your game board. As soon as you’ve successfully built the prime to stop the movement of your competitor, the competitor does not even get to toss the dice, and you shift your chips and roll the dice yet again. You will be a winner for sure.

The Back Game Strategy

The aims of the Back Game technique and the Blocking Game strategy are similar – to hurt your opponent’s positions with hope to boost your chances of winning, however the Back Game tactic uses seperate techniques to achieve that. The Back Game plan is commonly used when you’re far behind your opponent. To play Backgammon with this plan, you need to hold two or more points in table, and to hit a blot late in the game. This tactic is more complex than others to play in Backgammon seeing as it requires careful movement of your pieces and how the checkers are moved is partially the result of the dice roll.