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As we dicussed in the last article, Backgammon is a game of skill and luck. The aim is to shift your chips safely around the game board to your home board and at the same time your opponent shifts their checkers toward their inner board in the opposing direction. With competing player pieces heading in opposing directions there is going to be conflict and the requirement for specific tactics at particular instances. Here are the 2 final Backgammon tactics to finish off your game.

The Priming Game Plan

If the aim of the blocking tactic is to hamper the opponents ability to shift his checkers, the Priming Game plan is to absolutely barricade any movement of the opposing player by constructing a prime – ideally 6 points in a row. The competitor’s checkers will either get hit, or end up in a battered position if she at all attempts to escape the wall. The ambush of the prime can be established anywhere between point 2 and point eleven in your half of the board. As soon as you’ve successfully built the prime to prevent the movement of your competitor, your competitor does not even get to roll the dice, that means you shift your pieces and toss the dice yet again. You will win the game for sure.

The Back Game Technique

The goals of the Back Game strategy and the Blocking Game technique are similar – to hinder your opponent’s positions hoping to improve your odds of succeeding, however the Back Game technique uses alternate tactics to achieve that. The Back Game tactic is commonly employed when you are far behind your opponent. To play Backgammon with this technique, you need to control 2 or more points in table, and to hit a blot (a single piece) late in the game. This plan is more difficult than others to use in Backgammon because it needs careful movement of your chips and how the checkers are relocated is partly the outcome of the dice roll.