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As we dicussed in the last article, Backgammon is a game of skill and luck. The aim is to shift your checkers carefully around the game board to your inside board while at the same time your opposing player shifts their checkers toward their home board in the opposite direction. With competing player checkers shifting in opposite directions there is bound to be conflict and the requirement for particular strategies at specific times. Here are the two final Backgammon plans to finish off your game.

The Priming Game Tactic

If the aim of the blocking strategy is to hamper the opponents ability to shift their pieces, the Priming Game plan is to completely block any movement of the opponent by constructing a prime – ideally 6 points in a row. The opponent’s checkers will either get hit, or result a damaged position if he at all attempts to escape the wall. The trap of the prime can be setup anywhere between point two and point 11 in your board. After you have successfully built the prime to stop the activity of your opponent, the competitor doesn’t even get to roll the dice, and you shift your pieces and toss the dice yet again. You’ll win the game for sure.

The Back Game Plan

The goals of the Back Game technique and the Blocking Game plan are similar – to harm your competitor’s positions hoping to better your chances of winning, but the Back Game tactic utilizes alternate tactics to do that. The Back Game plan is frequently used when you’re far behind your competitor. To play Backgammon with this tactic, you need to control two or more points in table, and to hit a blot (a single piece) late in the game. This plan is more complex than others to employ in Backgammon seeing as it requires careful movement of your checkers and how the pieces are relocated is partly the result of the dice roll.