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As we dicussed in the last article, Backgammon is a game of talent and pure luck. The goal is to move your checkers carefully around the game board to your inner board while at the same time your opposition moves their chips toward their inner board in the opposing direction. With competing player chips heading in opposite directions there is bound to be conflict and the need for particular strategies at particular times. Here are the last 2 Backgammon plans to finish off your game.

The Priming Game Tactic

If the purpose of the blocking tactic is to slow down the opponent to shift his chips, the Priming Game tactic is to completely barricade any activity of the opponent by constructing a prime – ideally 6 points in a row. The opponent’s checkers will either get bumped, or end up in a damaged position if he ever attempts to escape the wall. The trap of the prime can be established anyplace between point two and point 11 in your half of the board. Once you’ve successfully assembled the prime to stop the activity of your opponent, the competitor does not even get to toss the dice, that means you shift your checkers and roll the dice again. You will win the game for sure.

The Back Game Tactic

The goals of the Back Game technique and the Blocking Game technique are similar – to hurt your opponent’s positions in hope to better your chances of winning, but the Back Game technique relies on alternate techniques to do that. The Back Game technique is generally utilized when you’re far behind your opponent. To play Backgammon with this technique, you have to control 2 or more points in table, and to hit a blot (a single checker) late in the game. This plan is more challenging than others to use in Backgammon because it requires careful movement of your chips and how the chips are moved is partly the result of the dice toss.