In astonishingly simple terms, there are three main tactics employed. You want to be agile enough to switch tactics almost instantly as the course of the game unfolds.

The Blockade

This is composed of building a 6-thick wall of pieces, or at a minimum as thick as you are able to achieve, to block in your opponent’s checkers that are on your 1-point. This is considered to be the most suitable procedure at the start of the game. You can build the wall anyplace within your 11-point and your 2-point and then move it into your home board as the match continues.

The Blitz

This is composed of locking your home board as quick as as you can while keeping your competitor on the bar. For example, if your opposer rolls an early two and moves one piece from your one-point to your three-point and you then roll a 5-5, you are able to play six/one six/one 8/3 8/3. Your opposer is now in serious dire straits seeing that they have 2 checkers on the bar and you have closed half your inner board!

The Backgame

This course of action is where you have 2 or more pieces in your competitor’s inner board. (An anchor is a position consisting of at least 2 of your checkers.) It must be played when you are significantly behind as this plan greatly improves your chances. The better areas for anchors are towards your opponent’s smaller points and either on adjacent points or with a single point separating them. Timing is essential for an effectual backgame: at the end of the day, there is no point having 2 nice anchor spots and a complete wall in your own inner board if you are then forced to break down this right away, while your opposer is getting their checkers home, taking into account that you do not have any other spare pieces to move! In this situation, it’s more favorable to have pieces on the bar so that you are able to preserve your position up till your challenger provides you an opportunity to hit, so it may be a wonderful idea to attempt and get your opponent to hit them in this case!