In extraordinarily simple terms, there are three general strategies used. You must be able to switch strategies almost instantly as the course of the match unfolds.

The Blockade

This is composed of building a 6-deep wall of checkers, or at least as thick as you can manage, to block in your opponent’s checkers that are on your 1-point. This is deemed to be the most suitable course of action at the start of the game. You can assemble the wall anyplace within your eleven-point and your two-point and then shift it into your home board as the game advances.

The Blitz

This is comprised of locking your home board as quick as as you can while keeping your competitor on the bar. For example, if your competitor rolls an early 2 and moves one checker from your 1-point to your three-point and you then roll a 5-5, you are able to play six/one six/one 8/3 eight/three. Your challenger is now in serious difficulty since they have two checkers on the bar and you have locked half your inner board!

The Backgame

This course of action is where you have two or more pieces in your competitor’s inner board. (An anchor is a point consisting of at least 2 of your checkers.) It needs to be used when you are extremely behind as this plan greatly improves your chances. The best areas for anchor spots are close to your opponent’s smaller points and also on adjacent points or with a single point in between. Timing is important for a competent backgame: besides, there is no reason having 2 nice anchors and a complete wall in your own inner board if you are then forced to break apart this straight away, while your opponent is getting their pieces home, owing to the fact that you do not have any other additional checkers to move! In this case, it’s more favorable to have checkers on the bar so that you can maintain your position until your challenger provides you a chance to hit, so it will be a wonderful idea to attempt and get your opponent to hit them in this situation!