As we dicussed in the previous article, Backgammon is a casino game of skill and good luck. The aim is to shift your checkers carefully around the board to your inner board and at the same time your opposing player shifts their checkers toward their inner board in the opposing direction. With opposing player checkers heading in opposing directions there is bound to be conflict and the need for particular tactics at specific instances. Here are the last two Backgammon plans to finish off your game.

The Priming Game Tactic

If the purpose of the blocking strategy is to slow down the opponent to move his checkers, the Priming Game plan is to absolutely stop any movement of the opponent by creating a prime – ideally 6 points in a row. The opponent’s chips will either get hit, or end up in a damaged position if he/she at all tries to escape the wall. The ambush of the prime can be established anywhere between point two and point eleven in your game board. As soon as you’ve successfully built the prime to block the activity of the opponent, your competitor does not even get a chance to roll the dice, that means you shift your checkers and roll the dice again. You’ll win the game for sure.

The Back Game Tactic

The objectives of the Back Game strategy and the Blocking Game strategy are similar – to harm your competitor’s positions hoping to better your chances of winning, but the Back Game plan uses alternate tactics to do that. The Back Game technique is commonly utilized when you’re far behind your competitor. To compete in Backgammon with this plan, you have to hold 2 or more points in table, and to hit a blot late in the game. This plan is more complex than others to employ in Backgammon seeing as it needs careful movement of your pieces and how the pieces are moved is partially the result of the dice roll.