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As we have dicussed in the last article, Backgammon is a game of ability and pure luck. The goal is to shift your chips safely around the board to your home board while at the same time your opposing player shifts their checkers toward their inside board in the opposing direction. With competing player chips shifting in opposing directions there is bound to be conflict and the need for specific tactics at specific times. Here are the 2 final Backgammon plans to round out your game.

The Priming Game Tactic

If the aim of the blocking tactic is to slow down the opponent to move their chips, the Priming Game tactic is to absolutely stop any movement of the opposing player by building a prime – ideally 6 points in a row. The opponent’s pieces will either get hit, or result a battered position if he at all tries to leave the wall. The ambush of the prime can be setup anyplace between point 2 and point 11 in your board. Once you have successfully assembled the prime to block the movement of the competitor, the competitor doesn’t even get a chance to roll the dice, that means you move your checkers and roll the dice yet again. You’ll win the game for sure.

The Back Game Strategy

The goals of the Back Game plan and the Blocking Game strategy are similar – to harm your opponent’s positions in hope to better your chances of winning, however the Back Game plan utilizes alternate tactics to achieve that. The Back Game technique is often employed when you’re far behind your competitor. To compete in Backgammon with this plan, you have to hold two or more points in table, and to hit a blot (a single piece) late in the game. This strategy is more complex than others to use in Backgammon seeing as it needs careful movement of your chips and how the checkers are moved is partially the outcome of the dice roll.